Adventure Framework: The Tide Beneath the Docks

Every framework on this site works the same way: it gives you the load-bearing structure of an adventure and nothing more. No named NPCs you’ll never use, no boxed text you’ll skip, no map you have to honor. Just the shape of the thing, the pressure points that make it move, and a set of prompts to fill with your own table’s imagination. This one is built for a port town and an investigation. A quiet harbor, a prize moving through it, and a group of locals who answer to something older and colder than the harbormaster. Drop it into any nautical campaign, or use it as the reason your party’s ship makes port in the first place. I thought of this framework to be used in a campaign I will be running in the near future as a starting point. The ideas you generate in this adventure could be threads that shape an entire nautical campaign. ...

June 2, 2026 · 12 min · Nick C.